1. Define Product 

Define the product goals and the hardware or platform users will experience the product with.

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2. Understand Users

Create meaningful documentation exploring the intended user base, what does their experience look like with existing products, what are their needs, how will the product meet those needs, what is their thought process in approaching the product, which aspects of the product will they interact with most and what context are they are experiencing the product in?

3. Initial Design Phase/ Paper Prototyping

During the initial design phase outline key interaction loops and systems with flow charts. Once the key interaction points have been discovered it is then time to rapidly explore the display of information and interaction opportunities on paper. From here creating paper prototypes can allow for early user testing and evaluation of solutions with team members.

4. Wireframes

Visually represent abstract concepts within the context of the device and inputs to team members and users.

5. Interactive Prototypes

Quickly evaluate the user experience in simulations of actual product interaction and device usage.

6. High Fidelity Mockups

Explore potential final product visuals and user experience.

7. Final Product

Deliver final product alongside other team members with confidence due to body of research, extensive documentation, user testing and prototyping.