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Oshka

Role: Director, Artist, Designer
Date: October 2018
Publisher: Moth Likely
Platform: iOS
Download link: No longer available for sale

Project overview:
Oshka was a casual endless-stacker for iOS. Players were challenged to stack a never ending tower of Matryoshka dolls as high as possible, collecting coins and unlocking new characters along the way.

Responsibilities: 

  • Art direction, art asset creation and animation]

  • User interface and experience and game design

  • Marketing and promotional campaign design

  • Business operations and development

Info:
Oshka was the first commercial project by Moth Likely, a company founded by myself and Adrian Tosello in May 2018. As we were a brand new company, it was imperative that we create and release a product quickly. The purpose of this project was to take a game to market on iOS to raise awareness about our company, the quality of work we can produce and to evaluate data collected after the games release. Oshka was a three month start-to-finish endeavor and one that we are immensely proud of. We evaluated our workflows and established our name with what we feel is a warm, inviting and accessible experience.

Unfortunately as we no longer have time to maintain the project codebase, we have pulled it form sale on the App Store as of September 2020, though we may make the game available again in the future via itch.io for achival purposes.