Oshka is a casual endless-stacker for iOS. Players are challenged to stack the matryoshka dolls as high as possible, collecting coins and unlocking new characters along the way.
Art direction, art asset creation and animation]
User interface and experience and game design
Marketing and promotional campaign design
Business operations and development
Oshka was the first commercial project by Moth Likely, a company founded by myself and Adrian Tosello in May 2018. As we were a brand new company, it was imperative that we create and release a product quickly. The purpose of this project was to take a game to market on iOS to raise awareness about our company, the quality of work we can produce and to evaluate data collected after the games release. Oshka was a three month start-to-finish endeavor and one that we are immensely proud of. We evaluated our workflows and established our name with what we feel is a warm, inviting and accessible experience.